Sketchfab Model Viewer
Siege of Osaka Castle Diorama is a game-ready, Modular 3D environment. This assignment had a tri limit of 20k and required the use of only diffuse, normal, alpha, and emissive maps. I started by gathering reference before starting with a rough blockout. From there, I reworked the composition to fit within the scale of the project requirements(the initial blockout was too large) and spent most of my time creating tiling texture materials until finishing the project. I used both marmoset and Maya lighting to create the final, real-time renders.